Over the past six months I’ve been fine-tuning my mobile app design workflow. I’m always looking for new ways to improve design, development, client interaction, and efficiency. I took some bumps and bruises along the way, but when I design mobile apps now, the following four words have become my mantra: Sketch, Mirror, Flinto, Dropbox.
Before I jump into the hows and whys of these tools, I should briefly mention my pre-game process before I start pushing pixels.
I don’t do wireframes. Well, that’s not entirely true. The tools I use help fold the concept of wireframes into the design process itself. This allows free-flowing and continual thinking of how my app can work better because I’m not invested in decisions made before I’ve spent real time working through design problems. It allows for discovery of new ideas.
I sketch design ideas with pencil and paper; it’s faster and more intuitive. I discover layout patterns and solve design problems early in the app design process. When I feel I have one or two solid directions, I jump into the first tool in my arsenal.